Game Making – Learning about Signals and Autoloading

What I learned

  • This was a very useful quick tutorial which I think will help me build the interactive structure for my visual novel format
  • I think it will also be useful for other features in the game like the music and other situations where I need to repeat actions or streamline the code
  • It taught me about the way that signals work and how they can be turned into global features that can be called by any scene that I am using
  • It also explained how these signal emissions can be picked up by other scenes
  • I’m still learning how the code syntax works and still get confused about the way that brackets are used in the functions. I think that once this semester is finished, I need to look at going back to learning something like Python or Javascript as I need to work on my foundational knowledge.
  • I hope that going back to learning these languages will be easier as I have picked up a lot of new general coding knowledge over the last 6 months
  • I’ve also realised that my learning is much more effective when I am using a book with exercises rather than learning through online courses. Although this is a bit old-fashioned, I might try getting books rather than paying for an online course to see if this helps. I will use online resources when I get stuck.