Watched – Why VR Does Not Promote Empathy
This video essay was recommended watching for our VR session. Reflections Reference Eitzen, D. (2020). Why VR Does Not Promote…
MSc Creative Technologies
This video essay was recommended watching for our VR session. Reflections Reference Eitzen, D. (2020). Why VR Does Not Promote…
What I found interesting Reference Henri Myrttinen et al. (2025) Chapter 9 – Passing as a ‘hard man’ in Routledge Handbook of Masculinities,…
What I found interesting pg. 94 Reference Seidler, Z. (no date) Masculinities and Mental Health in Young Men. Springer Nature.
Reflections Reference Bogost, I. (2011) ‘Art’, in How to Do Things with Videogames . Minneapolis : University of Minnesota Press, pp. 9–17.
Reflections Reference Bogost, I. (2011) ‘Art’, in How to Do Things with Videogames . Minneapolis : University of Minnesota Press, pp. 9–17.…
Reflections on the reading Reference Kharoub, H., Lataifeh, M. and Ahmed, N. (2019) ‘3D User Interface Design and Usability for…
Reflections Reference Muhammad Ayish and Rao, S. (2013) Explorations in Global Media Ethics. Routledge.
Thoughts Reference Silja Bilz, Klanten, R. and Mischler, M. (2015) The little know-it-all : common sense for designers. Berlin: Gestalten.
This is one of the courses recommended to us as part of the VR session that we did in class…
Interesting points Forms of interactivity: the disappearance of the audience The technological apparatus of new media cultures Playing game cultures:…