{"id":1426,"date":"2025-05-11T14:59:31","date_gmt":"2025-05-11T14:59:31","guid":{"rendered":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/?p=1426"},"modified":"2025-05-15T10:23:04","modified_gmt":"2025-05-15T10:23:04","slug":"book-chapter-creating-the-process-the-games-design-path","status":"publish","type":"post","link":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/book-chapter-creating-the-process-the-games-design-path\/","title":{"rendered":"Book Chapter &#8211; Creating the Process: The Game&#8217;s Design Path"},"content":{"rendered":"\n<p class=\"has-medium-font-size\"><strong>Reflections<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list has-medium-font-size\">\n<li>They suggest that no game design is perfect and designers need to be mindful of the limitations of the tools and technologies<\/li>\n\n\n\n<li>They also need to be flexible as things will change during the process <\/li>\n\n\n\n<li>They suggest that keeping things simple is a good way to work <\/li>\n\n\n\n<li>Interesting to read their opinion that games are &#8220;notoriously late&#8221; (pg. 40) to finish because they involve so many complex and potentially unpredictable tasks. <\/li>\n\n\n\n<li>They talk about different design processes and think that my game is probably going to be driven by it&#8217;s art and story rather than the technology. The technology will be a limiting factor for me as I am still learning and am unlikely to master it during the semester. <\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size\"><strong>What Next: <\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list has-medium-font-size\">\n<li>In this chapter they talk about a kind of design process that involves multiple quick iterations on a prototype and I think this feels like a good way to do things. It also fits with how I like to make art &#8211; by constructing the complete draft outline and then &#8216;working into it&#8217;<\/li>\n\n\n\n<li>Hopefully I&#8217;ll get time to do this with my game and if not, will aim to carry this forward into the next semester <\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Reference<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size\">Castillo, T. and Novak, J. (2008)&nbsp;<em>Game development essentials : game level design<\/em>. New York: Delmar.<\/p>\n\n\n\n<p class=\"has-medium-font-size\">\u200c<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reflections: What Next: Reference Castillo, T. and Novak, J. (2008)&nbsp;Game development essentials : game level design. New York: Delmar. \u200c<\/p>\n","protected":false},"author":2,"featured_media":1428,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","footnotes":""},"categories":[9,10],"tags":[],"class_list":["post-1426","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-learningjourneys","category-reading"],"uagb_featured_image_src":{"full":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/05\/Screenshot-2025-05-13-at-15.58.54.png",722,904,false],"thumbnail":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/05\/Screenshot-2025-05-13-at-15.58.54-150x150.png",150,150,true],"medium":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/05\/Screenshot-2025-05-13-at-15.58.54-240x300.png",240,300,true],"medium_large":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/05\/Screenshot-2025-05-13-at-15.58.54.png",640,801,false],"large":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/05\/Screenshot-2025-05-13-at-15.58.54.png",640,801,false],"1536x1536":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/05\/Screenshot-2025-05-13-at-15.58.54.png",722,904,false],"2048x2048":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/05\/Screenshot-2025-05-13-at-15.58.54.png",722,904,false]},"uagb_author_info":{"display_name":"kb4n24","author_link":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/author\/kb4n24\/"},"uagb_comment_info":0,"uagb_excerpt":"Reflections: What Next: Reference Castillo, T. and Novak, J. (2008)&nbsp;Game development essentials : game level design. New York: Delmar. \u200c","_links":{"self":[{"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/posts\/1426","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/comments?post=1426"}],"version-history":[{"count":3,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/posts\/1426\/revisions"}],"predecessor-version":[{"id":1521,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/posts\/1426\/revisions\/1521"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/media\/1428"}],"wp:attachment":[{"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/media?parent=1426"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/categories?post=1426"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/tags?post=1426"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}