{"id":892,"date":"2025-03-24T11:37:20","date_gmt":"2025-03-24T11:37:20","guid":{"rendered":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/?p=892"},"modified":"2025-05-13T21:44:15","modified_gmt":"2025-05-13T21:44:15","slug":"read-article-subversive-ludic-performance-an-analysis-of-gender-and-sexuality-performance-in-digital-gamesread","status":"publish","type":"post","link":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/read-article-subversive-ludic-performance-an-analysis-of-gender-and-sexuality-performance-in-digital-gamesread\/","title":{"rendered":"Read &#8211; Article &#8211; Subversive Ludic Performance: An Analysis of Gender and Sexuality Performance in Digital Games"},"content":{"rendered":"\n<p class=\"has-medium-font-size\"><strong>What I found interesting<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list has-medium-font-size\">\n<li>In the US female players constitute 45% of player (pg. 24) but the industry is only 22% women <\/li>\n\n\n\n<li>There is a consensus that in mainstream games: \n<ul class=\"wp-block-list\">\n<li>&#8220;a masculine culture systematically minimises or oppresses female and non-heteronormative perspectives, for instance through hypersexualization of female game characters or harassment of women on online discussion boards (Consalvo, 2012&#8221; (pg. 27) <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>They argue that there should be more room made for other narratives \/ ways of understanding the world <\/li>\n\n\n\n<li>They suggest that &#8220;under the right circumstances, game play can be a valuable exercise in empowerment, as it makes visible dominant norms, and provides the tools to act out, within a safe environment, alternative identities&#8221; (pg.28) &#8211; this is something that I want to try doing with my game <\/li>\n\n\n\n<li>I liked the way that the researchers tried to use reflexivity in their qualitative approach &#8211; to try and mitigate their own biases through reflection and discussion <\/li>\n\n\n\n<li>In saying this, I think the analysis of the games that they chose comes across as a bit uni-dimentional. I think they make some interesting points about the lack of diversity of female characterisation in games like Tekken and Soul Caliber and in the same-sex romance story line in games like Dragon Age but maybe more discussion could have been had with different points of view, or the game maker&#8217;s themselves <\/li>\n\n\n\n<li>Also &#8211; it might have been interesting to think about the limitations of game design (from a technological point of view) and the constraints in the mainstream industry &#8211; i.e. thinking more carefully about the context and barriers to change <\/li>\n\n\n\n<li>Overall, some interesting reflections and also interesting methodological approaches (incl. thematic analysis) which I might look at in more detail when doing my own game analysis <\/li>\n\n\n\n<li>Also useful to know that the industry is not really changing much or quickly &#8211; there is still work to do! <\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size\"><strong>References <\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size\">Biscop, K., Malliet, S. and Dhoest, A. (2019). Subversive Ludic Performance: An Analysis of Gender and Sexuality Performance in Digital Games. <em>DiGeSt. Journal of Diversity and Gender Studies<\/em>, 6(2), p.23. doi:https:\/\/doi.org\/10.11116\/digest.6.2.2.<\/p>\n\n\n\n<p class=\"has-medium-font-size\">\u200c<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What I found interesting References Biscop, K., Malliet, S. and Dhoest, A. (2019). Subversive Ludic Performance: An Analysis of Gender&hellip;<\/p>\n","protected":false},"author":2,"featured_media":1195,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","footnotes":""},"categories":[9,17],"tags":[],"class_list":["post-892","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-learningjourneys","category-research"],"uagb_featured_image_src":{"full":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/04\/g91bf444d273664cbc542b494e52e7eaf25afbf0dbcc48dffabba4ecbb9abc4b23d422622a37939a8d1e6b3732154bd27e6d25b7e2ebc999419d985899a410035_1280-5355842.jpg",1280,853,false],"thumbnail":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/04\/g91bf444d273664cbc542b494e52e7eaf25afbf0dbcc48dffabba4ecbb9abc4b23d422622a37939a8d1e6b3732154bd27e6d25b7e2ebc999419d985899a410035_1280-5355842-150x150.jpg",150,150,true],"medium":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/04\/g91bf444d273664cbc542b494e52e7eaf25afbf0dbcc48dffabba4ecbb9abc4b23d422622a37939a8d1e6b3732154bd27e6d25b7e2ebc999419d985899a410035_1280-5355842-300x200.jpg",300,200,true],"medium_large":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/04\/g91bf444d273664cbc542b494e52e7eaf25afbf0dbcc48dffabba4ecbb9abc4b23d422622a37939a8d1e6b3732154bd27e6d25b7e2ebc999419d985899a410035_1280-5355842-768x512.jpg",640,427,true],"large":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/04\/g91bf444d273664cbc542b494e52e7eaf25afbf0dbcc48dffabba4ecbb9abc4b23d422622a37939a8d1e6b3732154bd27e6d25b7e2ebc999419d985899a410035_1280-5355842-1024x682.jpg",640,426,true],"1536x1536":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/04\/g91bf444d273664cbc542b494e52e7eaf25afbf0dbcc48dffabba4ecbb9abc4b23d422622a37939a8d1e6b3732154bd27e6d25b7e2ebc999419d985899a410035_1280-5355842.jpg",1280,853,false],"2048x2048":["https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-content\/uploads\/sites\/4\/2025\/04\/g91bf444d273664cbc542b494e52e7eaf25afbf0dbcc48dffabba4ecbb9abc4b23d422622a37939a8d1e6b3732154bd27e6d25b7e2ebc999419d985899a410035_1280-5355842.jpg",1280,853,false]},"uagb_author_info":{"display_name":"kb4n24","author_link":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/author\/kb4n24\/"},"uagb_comment_info":0,"uagb_excerpt":"What I found interesting References Biscop, K., Malliet, S. and Dhoest, A. (2019). Subversive Ludic Performance: An Analysis of Gender&hellip;","_links":{"self":[{"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/posts\/892","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/comments?post=892"}],"version-history":[{"count":3,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/posts\/892\/revisions"}],"predecessor-version":[{"id":1548,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/posts\/892\/revisions\/1548"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/media\/1195"}],"wp:attachment":[{"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/media?parent=892"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/categories?post=892"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wsa-creativetechnologies.uk\/kb4n24\/wp-json\/wp\/v2\/tags?post=892"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}